Draft minions to defeat all who oppose the honest work of necromancy. Learn spells, find relics, and reclaim your castle to unite the land through undeath in this unholy amalgam of roguelike and autobattler.
Players draft a team of over 50 unique minion units, each with their own abilities and synergies. These minions then autobattle against opponents, while players cast spells and utilize relics to sway the combat. The combination of deck-building and real-time combat creates an addictive and satisfying loop, praised by many players.
The game offers a variety of necromancers to choose from, each with unique abilities. For example, the Ruler in Red necromancer enables skeletal armies, while the Virulent Necromancer focuses on poison-based strategies. Players can experiment with different compositions, as they must thoughtfully balance minion selection, spell drafting, and relic choices to build viable and distinct decks.
Each run presents new challenges and opportunities, thanks to the procedurally generated encounters, random spell and relic choices, and the ability to increase difficulty. Players enjoy the "one more run" mentality, as they strive to push further and optimize their builds to overcome increasingly tough obstacles.
As players progress, they unlock new necromancers, minions, spells, and relics, providing a sense of character development. The ability to challenge their previous "champion" deck at the end of a run offers a satisfying test of skill and an opportunity to fine-tune their strategies.
The game's consistent dark fantasy aesthetic and well-designed visuals contribute to an immersive experience. The necromantic theme is woven throughout the gameplay, with undead minions, necromantic spells, and the overall goal of reclaiming the Throne.