七度荒域:混沌之树

by Lightimpact

The Developer Says...

"7th Domain" is a horizontal version action game derived from Roguelike Metroidvania combined with treasure grinding gameplay. You will play a child of destiny who repairs the world and finds the truth of the broken world. You will grow in battle and challenge the unknown and hidden forces.

Players Like...

❤ Metroidvania-Style Exploration and Combat

Players take on the role of a child of destiny tasked with repairing a broken world. The game blends Roguelike and Metroidvania elements, offering an engaging exploration-based experience. Distinct biomes encourage thorough searching, as players uncover secrets and hidden paths. The combat system is smooth and responsive, allowing players to devise effective strategies by combining a variety of weapons and skills.

❤ Robust Progression and Customization Systems

A deep progression system fuels a sense of continuous growth and empowerment. As players battle through the world, they acquire loot that enables them to upgrade their character's stats and abilities, as well as unlock new equipment with a wide array of attribute-based affixes.

❤ Challenging Difficulty and Rogue-lite Elements

Incorporating rogue-lite elements, the game presents a challenging, high-stakes gameplay loop. Procedurally generated levels and permanent death require players to carefully navigate each biome, manage their resources, and confront formidable bosses. The difficulty is further enhanced by the game's hierarchy and repeated death systems, which demand persistent exploration and overcoming of obstacles.

❤ Mixed Opinions on Storytelling and Localization

While the narrative focus on a 'child of destiny' repairing a broken world is emphasized in the marketing copy, user reviews suggest that the story is not a standout aspect. Several reviewers note that the English translation is poor, making the narrative difficult to follow. However, the consensus seems to be that the game should be appreciated primarily for its engaging and challenging gameplay loop, rather than its storytelling.

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