Pillars of Eternity II: Deadfire

by Obsidian Entertainment, Versus Evil

The Developer Says...

Patch 5.0 - Turn-based mode and The Ultimate challenge out now! Pursue a rogue god over land and sea in the sequel to the multi-award-winning RPG Pillars of Eternity. Captain your ship on a dangerous voyage of discovery across the vast unexplored archipelago region of the Deadfire.

Players Like...

❤ Combat Mechanics

Players choose between real-time with pause or turn-based combat modes, with five difficulty settings from 'Story Mode' to 'Path of the Damned'. The combat system rewards tactical positioning and precise ability management, with an AI editor allowing granular control of companion behavior and tactical depth emerging through intricate recovery periods and action economies.

❤ Character Customization

11 base classes with 3-4 subclasses each enable multiclassing that lets players create unique combinations like a Paladin/Wizard or Rogue/Druid. Comprehensive skill trees enable characters to dramatically reshape their combat role, and players can respec characters to experiment with builds without starting over.

❤ Party Dynamics

Companions like Eder and Xoti offer complex personal narratives, with each companion responding differently based on player choices. Interpersonal relationships develop through dialogue and shared experiences, and optional 'sidekick' characters provide additional roster flexibility.

❤ Exploration Systems

Procedurally generated islands with hand-crafted quest content support ship management involving crew recruitment, equipment upgrades, and naval combat. A faction reputation system changes dialogue and quest availability, with over 300 hours of potential gameplay content.

❤ Player Agency

Choices permanently alter narrative and character relationships, with background selections during character creation impacting dialogue options. Multiple quest resolution paths offer meaningful consequences, and reputation systems track player actions across different faction interactions.

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