Please Be Happy

by Studio Élan, Studio Elan

The Developer Says...

A yuri visual novel that will make you both laugh and cry. A story about love, trust, mortality, and about understanding not just how to be happy, but how to be human.

Players Like...

❤ Gameplay Overview

The visual novel primarily focuses on reading through the text-based story and making narrative choices that impact the progression and outcome of the plot. As a typical visual novel, the gameplay consists of reading the dialogue, viewing character sprites and background art, listening to voiced dialogue, and making decisions at certain branching points that determine which storyline route the player will experience.

❤ Narrative Choices

At key moments, the player chooses how the protagonist Miho will respond or act. These choices impact which romantic route the player pursues - either with the character Aspen or Juliet. The choices also influence whether Miho will ultimately settle down in Wellington or continue her journey of exploration. While there are only a handful of major branching choices, each decision shapes Miho's character development and the direction of the narrative.

❤ Exploration and Interactions

Players can explore various locations around Wellington by selecting destinations on an in-game map. This initiates optional conversations with supporting characters that provide additional context and backstory, fleshing out the world and characters beyond the core relationship arcs.

❤ Pacing and Replay Value

The game is structured as a relatively linear, text-heavy experience with limited player agency. However, it encourages multiple playthroughs to experience the different romantic routes and storyline variations. Each playthrough can range from 2-4 hours depending on the player's reading speed, with the full content spanning over 8 hours across all routes and endings.

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